Since Thermal Sunder is dealing Heat damage, this creates a feedback loop that experiences exponential damage scaling.Īs powerful as Redline is, keeping your battery charged can be annoying at times. Every time you cast Heat Thermal Sunder, any Heat procs on the target will be added to Thermal Sunder's damage, including the forced Heat proc it inflicts. Unlike most damage abilities, Thermal Sunder's damage should not be scaled with Strength, but rather cast speed. At 100% battery, this will full-strip armor. Additionally, Blast Thermal Sunder partially strips armor while Redline is active. This deals bonus damage based on the remaining Heat and Cold procs on the target, dealing an absurd amount of burst damage. If you cast both Cold and Heat variants back-to-back, you will perform a Blast version of Thermal Sunder. Heat will drain 10% battery and inflict a Heat status effect, dealing twice as much damage as Cold. Cold will grant 10% battery and chill enemy targets, outright freezing them if you cast the ability again. Gauss will clap his hands and create a ring of energy that will immediately damage all nearby targets, bypassing walls and all line-of-sight checks. Duration and Efficiency affect how much Energy this skill costs, and Range affects how big Gauss' hitbox is while sprinting. Strength only buffs the pitiful damage this skill does, so you can safely ignore it. This ability also stacks with other mobility-centric powers like Volt's Speed and the Helminth's Infested Mobility subsume. You can make Mach Rush even faster by modding for sprint speed. ![]() This will create a shockwave that will damage and knockdown all nearby enemies, leaving Gauss unharmed. You can always aim or deactivate Mach Rush if you need to course-correct. Your turning radius is also substantially reduced, encouraging you to sprint in a straight line. While in hyper-sprint, you will be unable to shoot, melee, or perform parkour maneuvers. Holding the ability will make Gauss continuously hyper-sprint until you either hit an immovable object or deactivate Mach Rush. Tapping the ability will make Gauss dash forward roughly 12 meters, unaffected by mods. Home to Trumbull County Fairgrounds.Gauss begins to hyper-sprint at absurd speeds, ragdolling any enemy he makes contact with. Southern area is a small town, more sparsely populated than Spencer's Mill. Fairfield Northern area is the fairground area, also base of operation for the US Military in Trumbull. ![]() Three homesites are located here: Savini Residence and the Snyder Trucking Warehouse in West Marshall, and The Alamo in the east. Located here are a large variety of businesses and services including multiple gas stations, fast food restaurants, and mini-marts, warehouses as well as a gun store, police station, fire station, vehicle repair, car dealer, and more. Marshall Consists of an industrial area in the West, and a residential area in East. Central Farmland Large, vast areas of farmland dotted with farmhouses occupy the areas between and around the towns. Ranger Station is a temporary homesite here Spencer's Mill Small rural area town, mostly made up of houses, with a couple businesses (Mini-marts, a fast food restaurant, Gun Shops, Gas Stations, etc.) Two homesites, Church of the Ascension and Kirkman Residence, are located here. ![]() Largeke, and Mount Tanner can be seen at a distance. Tanner The park to the North-Eastern corner of the map which serves as tutorial area. Most of the major areas here can be accessed from the US Route 406 circling the Central Farmland.
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